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Art Of Crime: Micro Game Development and Collaborations with Medialogy

On friday the 19th of April from 14:00-15:00, Mike Sjørslev Khamphoukeo and Theis Dinesen will give a talk about possible collaborations with the game company Art Of Crime (http://artofcrime.com/).
The company is open for collaborations during the semester projects, this is normally possible during the 9th semester but it could be of interest to all Medialogy students.
Mike and Theis will present the company, their working model and will give some examples of micro games that could be developed by you.

The Talk will be given in the main AAU-CPH building in the auditorium (room 1.008) from 14:00-15:00. – see more here: http://www.facebook.com/events/162826440546961/?context=create#

Francisco Negrin gives talk on April 3rd

Francisco Negrin (http://www.negrin.com/francisco/), an award winning stage director who has been working with major opera houses and pop stars, will give a talk at Medialogy CPH tomorrow April 3rd at 17:30 in the main Auditorium at A.C. Meyers Vænge 15. The talk is entitled:

“Collaborating with media technology creators in theatrical events”.

Research Seminar Thursday by Dr. Purwins

Tomorrow Thursday the 7th of Feb from 12-13:00 in Frederikskaj 10A, room 2.164 Dr. Purwins will give a seminar titled: Audio-visual Time Series Analysis: Experiments, Computational Analysis, & Cognitive Models
Abstract: 
In this talk, I will give a rough  overview of my past work and ongoing preliminary work, highlighting a couple of cases:
1) EEG for Musical Brain-Computer Interface, and for the assessment of 3D television technology;
2) Audio-visual dictionary learning and cognitive and generative modeling.
In 3D cinema, the brain has to compensate the dissociation between accommodation and vergence (the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision), and has to suppress the accommodation reflex in a sudden change of perceived depth. I will present neural signatures for stress induced by sudden depth changes when viewing films in 3D television/cinema (ongoing work). Then I will introduce a statistical cognitively inspired model that learns the rhythmical structure of percussion sequences from an audio example in an unsupervised manner, providing a representation that can be used for modeling musical expectation and the generation of stylistically similar and musically interesting variations. Basing real-time human-computer interaction on cognitively plausible principles makes such a system smarter and more reactive to user actions during interaction/improvisation/performance. Finally, I will discuss possible avenues for future research.

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Invited talk by Stephen Brewster

On Monday January 28th from 13:30-15:30 Stephen Brewster from the University of Glasgow will give a talk in C1-2.1043 at A.C. Meyers Vænge 15.

Title:
Multimodal mobile interaction – making the most of our users’ capabilities

Abstract:
Mobile user interfaces are heavily based on small screens and keyboards. These can be hard to operate when on the move which limits the applications and services we can use. This talk will look at the possibility of moving away from these kinds of interactions to ones more suited to mobile devices and their dynamic contexts of use where users need to be able to look where they are going, carry shopping bags and hold on to children at the same time as using their phones. Multimodal (gestural, audio and haptic) interactions provide us new ways to use our devices that can be eyes and hands free, and allow users to interact in a ‘head up’ way. These new interactions will facilitate new services, applications and devices that fit better into our daily lives and allow us to do a whole host of new things.
I will discuss some of the work we are doing on input using gestures done with fingers, wrist and head, along with work on output using  3D sound and haptic displays in applications such as for mobile devices such as text entry and navigation. I will also discuss some of the issues of social acceptability of these new interfaces; we have to be careful that the new ways we want people to use devices are socially appropriate and don’t make us feel embarrassed or awkward.

Invited talk by Rolf Inge Godøy

On Monday January 28th from 11:30-12:30 Rolf Inge Godøy, Professor of Musicology, at the University of Oslo will give a talk in C1-2.1043 at A.C. Meyers Vænge 15.

Title:
Quantal elements in musical experience

Abstract:
The aim of my talk is to present a model for understanding unit formation, what we prefer to call chunking, at short-term timescales in musical experience, typically in the du­ration range of approximately 0,5 to 5 seconds. The idea is that at these short-term timescales, chunks of sound and associated body motion are perceived and conceived holistically, hence demonstrate what may be called quantal elements in musi­cal experience. Very many salient musical features for identifying style, motion and affect, can be found at such short-term timescales (and sometimes at even shorter time­scales as suggested by Gjerdingen and Perrott 2008). A better understanding of such quan­tal elements in musical experience could be useful in the fields of music perception, music analysis, and music information retrieval, as well as in var­ious practi­cal artistic and educational contexts.

Guest Lecture by Kari Kallinen

Today the 9th of January we have a guest lecture presentation by Kari Kallinen who is special researcher and project manager of M.I.N.D Lab, Aalto University School of Economics in Finland. The title of his presentation will be:

“Measuring human experience in multimodal media contexts”

Everyone is welcome!!

Room  Acm15 C1/2.1.009, January 8th 2013 at 13:00

Invited talk by Evan Suma

On Wednesday December 12th Evan Suma from the USC Institute of Creative technologies will give a talk in the main auditorium at A.C. Meyers Vænge.

Title:
Exploring Impossible Spaces: Practical Illusions in Virtual Reality

Abstract:
Movement in 3D space presents one of the fundamental interaction challenges for the field of immersive virtual environments. Expansive virtual worlds, such as those commonly required by immersive training simulators, are typically too large to fit within practical real-world workspaces, making them impossible to fully explore through natural physical body movement.  In this talk, I will describe a series of virtual reality experiments that investigated the use of perceptual illusions to address this limitation, thereby forming “impossible spaces.”  By leveraging phenomena such as change blindness and topological violations of Euclidean space, these illusions can be used to fool the senses into experiencing an expansive virtual environment, despite the fact that users are unknowingly walking in circles in the real world.  Results from our formal studies have shown these manipulations to be extremely subtle and effective, thereby empowering natural locomotion for use in a wider range of practical environments and situations.
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