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E. Triantafyllou and O. Timcenko presents paper at ICALT2014

Eva Triantafyllou and Olga Timcenko have a paper accepted for the 14th IEEE International Conference on Advanced Learning Technologies in Athens.

Here is the paper: Technology-Enhanced Mathematics Education for Creative Engineering Studies. by Triantafyllou, Eva and Timcenko, Olga.

Aalborg University Conference on "Applied Digital Game Research"

We would like to invite you to the first Aalborg University Conference on “Applied Digital Game Research”, Tuesday the 3rd of December. The conference is open 9:00-12:00 for everyone interested in games research and development.

Please see the tentative schedule here and sign up (at the end of the doc) here:
https://docs.google.com/document/d/1M3KH6JMuaz31UV0OJfHaknru6IQL9Irln0dUF5Cg5_4/edit#heading=h.d96bhpj9slym
Place: Aalborg University Copenhagen, Frederikskaj 10A, 2450 København. Room 0.108
Time: Tuesday December 3rd from 9:00-12:00

Please save the date, and we are looking forward to seeing as many of you as possible.
If you are researching games, and are interested in participating with a short 5 minutes presentation of your latest research, there is still time to participate – and you are very welcome to contact us here: Henrik Schønau Fog <hsf@create.aau.dk>.

All the best,
Henrik Schønau Fog, Lars Reng og Thorkild Hanghøj
Aalborg Universitet

Evangelia Triantafyllou and Olga Timcenko present paper at ICCE 2013

Evangelia Triantafyllou and Olga Timcenko are presenting a paper at the 21st International Conference on Computers in Education (ICCE 2013).

The paper: Evangelia Triantafyllou and Olga Timcenko, “Developing Digital Technologies for Undergraduate University Mathematics: Challenges, Issues and Perspectives”, The 21st International Conference on Computers in Education (ICCE 2013), 18 – 23 November 2013, Bali, Indonesia.

See more about the conference here: http://icce2013bali.org

Paper at the international "Future and Reality of Gaming" in Vienna

Daniel Langhoff Nielsen and Henrik Schønau-Fog presented a paper at the international “Future and Reality of Gaming” annual games conference in Vienna.

The paper “In the Mood for Horror – A Game Design Approach on Investigating Absorbing Player Experiences in Horror Games” will appear in the conference proceedings later this year.
Conference website: http://frogvienna.at/en/

Bob L. Sturm presented 3 papers at ICME'2013

Associate Professor Bob L. Sturm presented three papers at the IEEE International Conference on Multimedia & Expo (ICME), July 2013 in San Jose, CA, USA:

Medialogy at Roskilde Festival

Medialogy CPH has just returned home from our yearly Roskilde Festival participation (see more pictures, videos etc. on Medialogy at Roskilde Facebook Page).

Since 2010 we have had a collaboration with the Roskilde Festival, were the idea is to let the students develop semester projects especially targeted at the festival. Throughout the semester the students receive feedback from the festival and at the end the best projects are chosen for implementation. In 2010 there were 8 student project. In 2011 5 projects were at the festival… Last year there were 2 projects. This year’s 3 projects are: Continue reading “Medialogy at Roskilde Festival”

Interesting Talk by Till Bovermann Friday at 14:00

Till Bovermann is visiting us on Friday talking about Electronic Music Practice for Neurodiverse People.

Time and place: June 14th in the main auditorium at A.C. Meyers Vænge 15 at 2PM

== Website ==

http://tai-studio.org/index.php/projects/deind/

== Abstract ==
Electronic digital music practice for Neurodiverse People<!–more–>

Caused by recent technological as well as cultural developments ­cheap electronics, rapid prototyping technologies, respectively the DIY, maker and demo scenes ­ the majority of people in the western
world are able to creatively express themselves in a multitude of ways. Apart from mainstream hypes such as the hipstamatic phenomenon the tools for digital content creation as well established social and
cultural niches featuring unique expression vocabularies, e.g., embodied by experimental electronic music practice.

People with disabilities, however, mostly lack the possibility to take part in such cutting-edge movements: assistive technologies and careful design considerations are often of secondary interest to the designers and developers of the required technology, especially when it comes to the facilitation of cultural niches (This is by far not caused by bad faith, furthermore grounded in the very constraints inherent to such cutting edge movements).

However, questions remain on how e.g. electronic music practice can be scaffolded to support people facing challenges in society due to differences in their neurologic development. How can it support them in
expressing themselves in an experimental way beyond mainstream? How can it make the fun part accessible for them without pressing it into too much guidance? Can it empower them to even shape their own social
niche(s) in the above-mentioned sense?

In my talk, I will give insights on how the DEIND project at Aalto University approaches these questions. In the project, we aim to connect neurodiverse people with the field of contemporary electronic and digital music practice. In pursuit of this, people with autistic spectrum disorders are invited to take part in the design process of electronic musical instruments. To facilitate music practice, we aim for a holistic instrument experience rather than a modular approach in which the underlying modules of electronic instruments, interface & mapping & sound synthesis, would become too evident, possibly interfere
with the flow experience.

The close integration of target group members into the design cycle encourages a bilateral learning process: on the one hand, there is an intense and fruitful experience for the participants, on the other hand, it opens the opportunity for the involved researchers to identify challenges that are specific to this group yet reveal new perspectives on the broader view of their respective research area.

== Bio ==

Till Bovermann, born 1979, studied Computer Science in the Natural Science, majoring in Robotics, from 1999 to 2006 at Bielefeld University. He worked from 2006 to 2010 as a research assistant at various Bielefeld University institutes in Germany, most recently in the Ambient Intelligence Group of the CITEC Cognitive Interaction Technology, Center of Excellence. In 2010, he received a PhD for his work on Tangible Auditory Interfaces.

Since 2010, Till works as a post-doctoral researcher on tangible and auditory interaction at Media Lab Helsinki, School of Art, Design and Architecture, Aalto University, Helsinki, Finland where he runs TAI-stuido.org. As the principal investigator of the ³Aalto Media Factory²-funded project ³Electronic digital music practice for Neurodiverse People², his aims to connect Neurodiverse People with the field of contemporary electronic and digital music practice.

Till has been teaching at various international institutions, among others the Institute For Music And Media of the University of Music, Duesseldorf and the Institute for Time-based media, UdK Berlin.

Till¹s artistic works are mostly concerned with the relationship between contradictory systems such as the digital and physical realm or noise and harmony. Alongside his academic and artistic work, he also develops software in and for SuperCollider.