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Aalborg University Conference on "Applied Digital Game Research"

We would like to invite you to the first Aalborg University Conference on “Applied Digital Game Research”, Tuesday the 3rd of December. The conference is open 9:00-12:00 for everyone interested in games research and development.

Please see the tentative schedule here and sign up (at the end of the doc) here:
https://docs.google.com/document/d/1M3KH6JMuaz31UV0OJfHaknru6IQL9Irln0dUF5Cg5_4/edit#heading=h.d96bhpj9slym
Place: Aalborg University Copenhagen, Frederikskaj 10A, 2450 København. Room 0.108
Time: Tuesday December 3rd from 9:00-12:00

Please save the date, and we are looking forward to seeing as many of you as possible.
If you are researching games, and are interested in participating with a short 5 minutes presentation of your latest research, there is still time to participate – and you are very welcome to contact us here: Henrik Schønau Fog <hsf@create.aau.dk>.

All the best,
Henrik Schønau Fog, Lars Reng og Thorkild Hanghøj
Aalborg Universitet

Invited Talk by Julian Togelius: Replacing game designers with an algorithm

On Wednesday the 4th of December at 2:30, Julian Togelius will give a talk on artificial intelligence for adaptation and procedural content generation in computer games. The title of the talk will be “Replacing game designers with an algorithm”, it will be given in room 4.058 (the small lecture room on the 4th floor of A.C. Meyers Vænge 15).

Julian Togelius is associate professor at the IT University Of Copenhagen. His research aims to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players.
Related to this, is the challenge of making sense of large amounts of data generated by computer games, and on assisting human game designers in creating great game experiences. He is also working on how to make opponents and collaborators more intelligent and believable, research that has applications far outside of computer games. Additionally, He is working on some more theoretical topics in learning and optimisation.

Evangelia Triantafyllou and Olga Timcenko present paper at ICCE 2013

Evangelia Triantafyllou and Olga Timcenko are presenting a paper at the 21st International Conference on Computers in Education (ICCE 2013).

The paper: Evangelia Triantafyllou and Olga Timcenko, “Developing Digital Technologies for Undergraduate University Mathematics: Challenges, Issues and Perspectives”, The 21st International Conference on Computers in Education (ICCE 2013), 18 – 23 November 2013, Bali, Indonesia.

See more about the conference here: http://icce2013bali.org

Medialogy Presentations and Workshops at Conference on Interactive Digital Storytelling

At the Sixth International Conference on Interactive Digital Storytelling in Istanbul, Turkey, November 6-9, 2013 – Media Technology, Copenhagen is participating with three presentations and three workshops. Read more here: ICIDS 2013  [http://gamesandnarrative.net/icids2013/]

Presentations:

Luis Emilio Bruni and Sarune Baceviciute:
Narrative Intelligibility and Closure in Interactive Systems
http://link.springer.com/chapter/10.1007/978-3-319-02756-2_2

Arne Grinder-Hansen and Henrik Schoenau-Fog:
The Elements of a Narrative Environment
http://link.springer.com/chapter/10.1007/978-3-319-02756-2_23

Sebastian Hurup Bevensee and Henrik Schoenau-Fog:
Conceptualizing Productive Interactivity in Emergent Narratives
http://link.springer.com/chapter/10.1007/978-3-319-02756-2_7

Workshops:

Bjoern F. Temte, Morgan Jarl, and Henrik Schoenau-Fog:
Edularp: Teaching, Learning and Engaging through Roleplay and Interactive Narratives
http://interaktivproduktion.se/pedagogik/?page_id=9

Noam Knoller, Henrik Schoenau-Fog, and Udi Ben Arie:
Interactive Digital Storytelling: Practice, Impact and Aesthetics
http://www.interfacestudies.org/icids2013

Sebastian Hurup Bevensee and Henrik Schoenau-Fog:
The Possibilities of Implementing Productive Interactivity in Emergent Narratives