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Francisco Negrin gives talk on April 3rd

Francisco Negrin (http://www.negrin.com/francisco/), an award winning stage director who has been working with major opera houses and pop stars, will give a talk at Medialogy CPH tomorrow April 3rd at 17:30 in the main Auditorium at A.C. Meyers Vænge 15. The talk is entitled:

“Collaborating with media technology creators in theatrical events”.

Paper and Poster at Nordic Educational Research Association (NERA) Congress

Evangelia Triantafyllou and Olga Timcenko are presenting a paper and a poster at the Nordic Educational Research Association (NERA) Congress in Reykjavik, Iceland on the 7th-9th of March. The papers are:

Triantafyllou E. and Timcenko O., Bridging The Gap Between Actual And Required Mathematics Background At Undergraduate University Level: A Dynamic And Multimodal Approach, Paper presented at the 41st Nordic Educational Research Association (NERA) Congress, Reykjavik, Iceland, 7-9 March, 2013

Triantafyllou E. and Timcenko O., A dynamic and multimodal tool for learning and teaching of mathematics at undergraduate university level, Poster Presented at the 41st Nordic Educational Research Association (NERA) Congress, Reykjavik, Iceland, 7-9 March, 2013

A full Medialogy session at AES 49 International Conference on Audio for Games

At this years Audio Engineering Society 49th International Conference on Audio for Games, there was a whole session about “Perception of Interactive Audio” involving only Medialogy projects. The Papers that were presented were both from students, PhD students and professors associated with Medialogy CPH:

“Can Interactive Procedural Audio Affect the Motorical Behaviour of Players in Computer Games with Motion Controllers?”
by Niels Bøttcher

“Preliminary Investigation of Self-reported Emotional Responses to Approaching and Receding Footstep Sounds in a Virtual Reality Context”
by Erik Sikström, Niels Christian Nilsson, Rolf Nordahl, and Stefania Serafin

“Auditory Feedback to Improve Navigation in a Maze Game”
by Kevin Dahlstrøm, Nicolai Gajhede, Søren K. Jacobsen, Nicklas S. Jakobsen, Søren Lang, Magnus L. Rasmussen, Erik Sikstrom and Stefania Serafin

“Rhythm-Action Games: The sonic interaction perspective”
by Cumhur Erkut and
Hüseyin Hacihabiboğlu, Informatics Institute, Middle East Technical University

See more about the conference here: http://www.audioforgames.net

Stefania Serafin and Georgios Triantafyllidis organizes special session at IEEE 2013 DSP Conference

Medialogy professors Stefania Serafin and Georgios Triantafyllidis are organizing a special session at the IEEE 2013 DSP Conference. See the call here: DSP2013_SS_audio_haptic_visual_applications.pdf

See more about the conference here: http://dsp2013.dspconferences.org

Research Seminar Thursday by Dr. Purwins

Tomorrow Thursday the 7th of Feb from 12-13:00 in Frederikskaj 10A, room 2.164 Dr. Purwins will give a seminar titled: Audio-visual Time Series Analysis: Experiments, Computational Analysis, & Cognitive Models
Abstract: 
In this talk, I will give a rough  overview of my past work and ongoing preliminary work, highlighting a couple of cases:
1) EEG for Musical Brain-Computer Interface, and for the assessment of 3D television technology;
2) Audio-visual dictionary learning and cognitive and generative modeling.
In 3D cinema, the brain has to compensate the dissociation between accommodation and vergence (the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision), and has to suppress the accommodation reflex in a sudden change of perceived depth. I will present neural signatures for stress induced by sudden depth changes when viewing films in 3D television/cinema (ongoing work). Then I will introduce a statistical cognitively inspired model that learns the rhythmical structure of percussion sequences from an audio example in an unsupervised manner, providing a representation that can be used for modeling musical expectation and the generation of stylistically similar and musically interesting variations. Basing real-time human-computer interaction on cognitively plausible principles makes such a system smarter and more reactive to user actions during interaction/improvisation/performance. Finally, I will discuss possible avenues for future research.

Continue reading “Research Seminar Thursday by Dr. Purwins”

Volvo visits Multimodal Experience Lab

Senior Vice President, R&D, Volvo Cars Peter Mertens visited on January 28th the Multimodal Experience Lab, together with representatives from Volvo Denmark and campus head Lene Lange. The tour included a demonstration of a haptic chair for Volvo cars by Master student Stefano Trento and a demo of the Volvo Intelligent News by 7th semester students Allan Koudal, Michael Rosendahl, Jannik Jepsen and Jóhannes Ingi Árnason. The Volvo delegation was extremely impressed by the results achieved by the students in one semester.

Invited talk by Stephen Brewster

On Monday January 28th from 13:30-15:30 Stephen Brewster from the University of Glasgow will give a talk in C1-2.1043 at A.C. Meyers Vænge 15.

Title:
Multimodal mobile interaction – making the most of our users’ capabilities

Abstract:
Mobile user interfaces are heavily based on small screens and keyboards. These can be hard to operate when on the move which limits the applications and services we can use. This talk will look at the possibility of moving away from these kinds of interactions to ones more suited to mobile devices and their dynamic contexts of use where users need to be able to look where they are going, carry shopping bags and hold on to children at the same time as using their phones. Multimodal (gestural, audio and haptic) interactions provide us new ways to use our devices that can be eyes and hands free, and allow users to interact in a ‘head up’ way. These new interactions will facilitate new services, applications and devices that fit better into our daily lives and allow us to do a whole host of new things.
I will discuss some of the work we are doing on input using gestures done with fingers, wrist and head, along with work on output using  3D sound and haptic displays in applications such as for mobile devices such as text entry and navigation. I will also discuss some of the issues of social acceptability of these new interfaces; we have to be careful that the new ways we want people to use devices are socially appropriate and don’t make us feel embarrassed or awkward.

Invited talk by Rolf Inge Godøy

On Monday January 28th from 11:30-12:30 Rolf Inge Godøy, Professor of Musicology, at the University of Oslo will give a talk in C1-2.1043 at A.C. Meyers Vænge 15.

Title:
Quantal elements in musical experience

Abstract:
The aim of my talk is to present a model for understanding unit formation, what we prefer to call chunking, at short-term timescales in musical experience, typically in the du­ration range of approximately 0,5 to 5 seconds. The idea is that at these short-term timescales, chunks of sound and associated body motion are perceived and conceived holistically, hence demonstrate what may be called quantal elements in musi­cal experience. Very many salient musical features for identifying style, motion and affect, can be found at such short-term timescales (and sometimes at even shorter time­scales as suggested by Gjerdingen and Perrott 2008). A better understanding of such quan­tal elements in musical experience could be useful in the fields of music perception, music analysis, and music information retrieval, as well as in var­ious practi­cal artistic and educational contexts.

Nordic Game Jam on Jan 18th-20th at AAU CPH

AAU CPH are hosting this years Nordic Game Jam.

Nordic Game Jam is the biggest video game industry event in Denmark and one of the largest game jams in the whole world. Whether you are a game designer, programmer, sound designer, graphic artist or simply just interested in making games, Nordic Game Jam is an exciting opportunity to jump in and make games, meet developers and new best friends from many countries, and have a fantastic fun weekend in the beautiful city of Copenhagen.

Participants are a mix of industry veterans, indie developers and students, and Nordic Game Jam is one of the primary vehicles behind the new generation of game developers. This is the place to experiment with platforms and game ideas in an intense and informal atmosphere. It’s the place where a new generation of talents can be found and friendships are made.

Everyone is welcome. For more information visit http://nordicgamejam.org