On Wednesday the 4th of December at 2:30, Julian Togelius will give a talk on artificial intelligence for adaptation and procedural content generation in computer games. The title of the talk will be “Replacing game designers with an algorithm”, it will be given in room 4.058 (the small lecture room on the 4th floor of A.C. Meyers Vænge 15).
Julian Togelius is associate professor at the IT University Of Copenhagen. His research aims to make computer games adapt to their players through finding out what players want (whether they know it or not) and creating new game levels, challenges or rules that suit the players.
Related to this, is the challenge of making sense of large amounts of data generated by computer games, and on assisting human game designers in creating great game experiences. He is also working on how to make opponents and collaborators more intelligent and believable, research that has applications far outside of computer games. Additionally, He is working on some more theoretical topics in learning and optimisation.